In my future articles, I will finish explaining the various properties that affect both characters and monsters. Characters can use gold to purchase all kind of things from items, to weapons and armor. Gold: The amount of money acquired when defeating this monster. Once the characters reach a certain amount of points, they gain a level and become stronger. It ranges from 1 to 100%.Įxp: The amount of Experience points awarded for defeating this monster. It ranges from 1 to 100%.Įvasion: This represents how likely the monster will dodge attacks. Hit Ratio: This represents how likely the monster will hit a character. A high spirit will thus provide better protection against spells. Spirit also provides some protection from enemy spells. A high spirit monster or character will cause greater damage from offensive spells.
First of all, it influences the efficiency of spells. Characters and monsters with high agility act first in combat. A high defense greatly reduces the amount of damage received in battle.Īgility: Agility determines who acts first in combat.
The higher the attack, the more damage it causes.ĭefense: Your monster’s resistance to damage. When the MP reach 0, it can’t cast spells anymore.Īttack: The attack power of your monster. Every time your monster casts a spell, it costs some MP.
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Casting spells doesn’t come for free in most RPG.
Every time your monster is damaged in combat, it loses HP. Testing out the game yourself is the best way to find out and make the necessary adjustments. Now let’s move on to C and modify the monster statistics.Īt first, it is difficult to evaluate whether or not a monster is too hard or too easy for the players. Move the slider around to get different colors for your monster! This is particularly useful if you wish to use the same drawing for various monsters and still want them to look different! Pay special attention to the “hue” bar at the bottom. Let’s change the name of the enemy right away in “A”.Īfter that, go ahead and click the black and blue checkered square to select the monster art you’ve just imported. I will select the slime as it’s very common and thus lacks originality. Select a monster in the left which you won’t need in your game. This is the database for all the enemies in your game. Press F9 to access the database and go right ahead to the enemies tab. Now that you’ve imported your art, it’s time to add your monster to the database. This is why it is recommended to use your own art for your game as the style will remain consistent. A lot of RPG Maker users are mixing art from all kind of sources which doesn’t really fit well together. When importing some creatures in your game, try to use art which has a similar style. Every monster has different statistics and skills and learning to modify them to suit your game is very important.
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In the next section, I will explain how to further modify your monster. Files with blue dots are original RPG Maker VX files. This is to indicate that the file was imported. Once you’re done selecting your file, click on “Open”.Īnd that’s it! You’ve imported your monster! Notice how the “dot” next to the file is red while the other ones are blue. This will allow you to browse on your computer. If you wish to, you may select a monster on the right and then click “preview” to have a look at your monster like so:Ĭlose the preview window and click on the button “import”.